Rain has been entirely reworked and should now be less prone to slow down the game when there is multiple rain in the section. Added an option to Waterfall so they take the full size of the section instantly and never leave the section. Added an option to Conveyors so you can split two conveyors and make them distinct. With this specific delay, ceilings are not mandatory anymore but only one Icicle can drop. Added a no delay option value for Icicle for it to drop instantly. Added an option to change character directly in the builder instead of removing it and placing a new one. Added an option to Molier to define the direction it looks, and if it tracks the player position or not. Various optimizations for levels with a big amount of sections. Cossack Catcher has an option to ignore sliding resetting its AI pattern. Wily Machine 4 can now start at phase 2 of its fight like Wily Machine 6 can. Ice wall now can be broken manually by holding Down and then pressing Shoot. Eye Dropper deep copy functionality is now available while building in multiplayer. Spikes can now be turned when there are multiple angle possibilities. Pooker now can be set as a cloud directly on the level. Quick Beams now have a special delay option that will fill the full length at spawn. Quick Beams now can be set with a zero delay to instantly shoot lasers. Astro Gates now has a speed option, two slower and one faster. New color variant for Molier with golden treads, they turn around after bouncing or being pushed. Weapon Energy Spawner and Health Spawner now have a new skin option.
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