![]() ![]() I somehow got stuck in the reactor while jumping to turn the valve, and could not move away from the reactor, closed the game and started again.Īlso (mentioned by another user), using the onscreen keyboard to chat can hinder the VR experience, making it too awkward. Instead, jumping caused a "glitch" where it was no longer possible to move the character in-game. I hope that XSP will become a fully seamless VR experience, where keyboard can be avoided (especially for roomscale).įYI: I first tried Misha's suggestion to turn the valves by jumping, but that did not work (also, to jump in VR while standing still IRL, is not particularly comfortable and might kickstart motion sickness). Of course very awkward, but I did manage to move on in the game! Then (with headset on), I grabbed my wireless mouse, and used it on a surface to turn the valves. I actually ended up using another method to turn those top valves: Before starting XSP, I put my wireless mouse in my right pocket, enabled the cursor option and turned off the Vive controllers. In the mean time use non-vr mode (press F8 once) to open the top valves and then play on using vr-mode (press F8 once more). We will look into what is the best way of fixing this. ![]() Not saying that couldn't still happen though, people make stupid decisions all the time.You for finding this issue. some kind of runtime DRM check that Oculus own hardware is present) but given that they have publicly stated that they do not want a closed platform, that would be a PR disaster and probably hurt them more than it would gain them. There is of course the possibility that Oculus will start intentionally blocking this (e.g. no proper support for room scale VR), but a very worthwhile low hanging fruit. Of course it would not be as good as native Vive support (e.g. So XStoryPlayer developers would need to enable this, but (at least in theory) that should be very easy to do - definitely much easier than adding native Vive support. This is trivial for the developer, but less easy for others. this Ars Technica article, each game (XStoryPlayer in this case) needs to be patched because Oculus has included a code signing check on the runtime DLLs, so to load the librevr replacement DLLs instead you need to patch the application. Not sure if librevr will work with XstoryPlayer, couldn't figure it out anyway.Īccording to e.g. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |